Gods

This is an excerpt from sociologist EJ Wright for the book Gods and Goddesses

When we speak of gods, we often find ourselves venturing into a realm where the lines between myth, reality, and belief blur. The very notion of what constitutes a god is as varied as the cultures and individuals who worship them. To some, gods are the omnipotent creators of all existence, shaping the cosmos with but a thought. To others, they are more akin to powerful beings who, through sheer force of will, command the forces of nature or the minds of mortals. Even among the learned ranks of the Grand Deacons of the Celestial Faith, there is an acknowledgment that the definition of a god is not so easily pinned down.

The beings cataloged in this encyclopedia wield extraordinary power, each reigning supreme over their respective domains. Whether it's the nurturing embrace of life and fertility or the relentless chaos of war and destruction, these entities are defined by their absolute mastery over a concept or force. Yet, this mastery does not come with universal recognition. What one culture reveres as divine, another might dismiss as mere legend or, in some cases, something far more sinister.

It is within this context of subjectivity that this compendium has been assembled. The gods listed herein are those whose influence, whether benevolent or malevolent, has left an indelible mark on the realms. These are the deities that the majority of mortals across the realms are likely to encounter, either through direct worship or through the stories and traditions that have been passed down through generations.

As you delve into these entries, I encourage you to approach each god not just as a figure of worship but as a lens through which to view the cultures and histories that have shaped our world. The gods are as much a reflection of their followers as they are of the domains they govern. In understanding them, we come closer to understanding ourselves.

Meta Gaming 

In Eldritch Craft, the process of becoming a god is both an extraordinary and perilous endeavor. Theoretically, any individual with sufficient time, dedication, and raw power could ascend to godhood. However, this transformation is fraught with immense risks. A newly ascended god does not draw sustenance from conventional means like food or energy; instead, they are sustained through the worship and belief of their followers. As a god accumulates worshipers, their power grows correspondingly. This power is intricately linked to how the god is perceived by their adherents.

The influence of worshipers extends beyond merely bolstering a god's power. It profoundly affects how the god is portrayed and perceived. The beliefs and emotions of the followers gradually shape the god's essence. For instance, if worshipers view their deity as wrathful and vengeful, the god's nature will evolve to reflect these traits, becoming more wrathful and destructive over time. This transformation is a direct consequence of the collective perceptions and expectations of the worshipers.

A notable example of this phenomenon is the Goddess Uruk. Initially, Uruk was known for her fierce desire to annihilate the Eldritch Gods in revenge for the murder of Nocturne. She was a figure of unrelenting wrath and vengeance. However, the people she protected perceived her differently. They saw her as a compassionate and forgiving figure, embodying mercy and understanding. As this perception was passed down through generations, it gradually reshaped Uruk’s divine persona. Over time, the goddess transformed from a vengeful warrior into the Mother of Mercy, her appearance and nature reflecting the evolving beliefs of her followers.


The Eldritch Gods

The Eldritch Gods are ancient beings, representing the primal forces that have shaped the universe since its inception. As the oldest of the divine entities, their influence permeates the very fabric of existence, governing aspects of reality that defy mortal comprehension. Unlike the more anthropomorphic Celestial Gods, who engage directly with the realms and their inhabitants, the Eldritch Gods often remain distant, their motives inscrutable and their actions shrouded in mystery. Their worship varies greatly across different cultures and regions, with some viewing them as embodiments of chaos and destruction, while others revere them as guardians of the natural order, albeit in forms that are alien and often terrifying to mortal minds.

The Great War between the Eldritch and Celestial Gods left deep scars across the realms, diminishing the presence of the Eldritch Gods in the Earthly realm. However, their power remains undiminished, and their worship persists, albeit in esoteric and often secretive forms. Some followers seek to harness the destructive potential of these deities, while others strive to maintain balance, invoking their favor to protect against the very forces they embody. Though their influence is less overt than that of other gods, the Eldritch Gods remain a potent and enduring force, their ancient wisdom and unfathomable power continuing to shape the cosmos in ways that mortal beings can barely begin to understand.

Algonoth 

Algonoth, the God of Chaos, is one of the oldest and most enigmatic entities to have ever existed. Born from the primordial void before time began, Algonoth embodied the raw, unbridled forces of chaos that shaped the early cosmos. It existed before the formation of realms, before the birth of mortal souls, and before the concept of time itself. Algonoth's presence was not merely felt; it was the very essence of disorder, driving the creation and destruction of everything in the universe. Its influence could be seen in the unpredictable, the uncontrollable, and the ever-changing nature of reality.

The death of Algonoth at the hands of the original three Celestial Gods is one of the most significant events in the history of the cosmos. The Celestial Gods, seeking to bring order to the universe, confronted Algonoth in a battle that transcended time and space. When they finally defeated it, the fabric of reality was irrevocably altered. Algonoth's death allowed for the creation of time, a linear flow of events that gave structure to the universe. However, this victory was not without consequence. The energy released by Algonoth's demise led to the formation of the Cryptokeep, a realm of negative energy and dark desires. 

Though Algonoth is no more, its influence lingers on in subtle but profound ways. The universe itself was formed from Algonoth's body, and as such, chaos remains an integral part of existence. In the darkest corners of the world, where order falters, the whispers of Algonoth can still be heard. These whispers, imperceptible to most, can sow seeds of discord and madness in the hearts of those attuned to them. Algonoth's fragmented essence seeks to unravel the order imposed by the Celestial Gods, driving individuals and entire civilizations toward destruction and ruin.

Throughout history, there have been those who have sought to harness the remnants of Algonoth's power. Cults dedicated to the revival of the Chaos God have persisted since the dawn of mortalkind. These cults believe that by resurrecting Algonoth, they can restore the universe to its original state of chaos, freeing it from the constraints of time and order. While these efforts have never fully succeeded, they have occasionally brought about catastrophic events that remind the realms of the ever-present danger of chaos.

Despite its death, Algonoth remains a force to be reckoned with. It is a reminder that chaos is not something that can be fully eradicated; it is an inherent part of the universe. The Celestial Gods may have defeated Algonoth, but they could not eliminate its essence. As long as there is order, there will always be the potential for chaos, lurking in the shadows, waiting for the opportune moment to reassert itself. In this way, Algonoth's legacy endures, a testament to the ever-present struggle between order and chaos that defines the very nature of existence

Gulyathnara 

Gulyathnara, the Eldritch God of Thought, is a deity whose influence permeates the minds of mortals, shaping their deepest fears and darkest desires. Gulyathnara's domain is the realm of the mind, where he exercises control over the consciousness of all sentient beings. He resides within the Dreaming Citadel, an enigmatic stronghold in the ethereal realm known as the Lull, where all dreams must pass. It is here that Gulyathnara's power is at its zenith, as he manipulates the thoughts of mortals, subtly guiding or forcibly bending their wills to his own. This specific belief is considered controversial, and among the worshipers of the Celestials, heresy. 

The influence of Gulyathnara is most keenly felt through the practice of psionics, a mental discipline that allows individuals to dominate the minds of others. For millennia, Gulyathnara has been a guiding force for those who seek to harness this power, teaching his followers how to impose their will upon the world through sheer mental prowess. However, the origins of psionics are a matter of intense debate among theological scholars. Some argue that Gulyathnara created psionics as a divine gift to his followers, while others believe that the Psions, an ancient race, stole this knowledge from the god during their incursion into the Lull. Regardless of its origins, psionics remains a potent and feared force, forever linked to the worship of Gulyathnara.

Gulyathnara's role in the Great War between the Eldritch and Celestial Gods was one of profound devastation. During this cataclysmic conflict, Gulyathnara was responsible for the mental subjugation and destruction of thousands of human cities, leaving a legacy of fear and suspicion in his wake. The god's influence over the minds of mortals allowed him to turn entire populations against themselves, leading to mass hysteria and ruin. Even after the war's end, the memory of Gulyathnara's wrath lingered in the collective consciousness of humanity, a reminder of the terrifying power that thought and nightmares could wield.

Worship of Gulyathnara is met with a mixture of fear, reverence, and hostility, particularly in the Earth Realm. In cities like New Oasis, the mere mention of his name is enough to evoke dread. This fear is not without cause, as the god's followers have been known to engage in brutal acts of violence in his name. One such event, the Night Crusade, saw Gulyathnara's cultists embroiled in a bloody turf war with a rival faction, unleashing a powerful mental virus that caused the infected to devolve into a bloody rage. This disease results in the permanent quarantine of an entire city block. Such incidents have cemented Gulyathnara's reputation as a god whose influence is as dangerous as it is pervasive, capable of turning the very minds of his followers into weapons of terror.


Kortaga

Kortaga, the Eldritch God of Lies, is a malevolent force whose power thrives on deception, manipulation, and the erosion of trust. Unlike many gods who operate within the confines of order or chaos, Kortaga exists in the murky space between truth and falsehood, bending reality to suit its whims. Its influence can be felt across the realms, wherever mistrust festers, and truth is questioned. To worship Kortaga is to embrace the idea that lies are not merely tools of survival but are also pathways to power. Through deceit, Kortaga's followers believe they can control their destiny and shape the world to their advantage.

Kortaga's origins are as shrouded in mystery as the god itself. Some legends suggest that Kortaga was born from the first lie ever told, while others believe that it is a primordial entity that has always existed, thriving in the uncertainty and fear that lies bring. Regardless of its beginnings, Kortaga's reach is vast, extending beyond the earthly realms into the minds of mortals and immortals alike. It delights in sowing discord, turning allies into enemies, and unraveling the fabric of reality by introducing doubt where there once was certainty.

Kortaga is unique among the Eldritch Gods in its direct interference in the mortal world, particularly in the Earth Realm. Throughout history, Kortaga has taken a keen interest in humanity, often disguising itself as a mortal to walk among them. It has fathered countless children through these unions, many of whom possess a fragment of their parent's deceptive nature. Over time, some of these descendants have evolved into the Changelings, a race capable of shapeshifting and manipulating their surroundings. The Changelings are both a testament to Kortaga's enduring influence and a living embodiment of its cunning and guile.

The Changelings, though rare, are a force to be reckoned with. Their ability to assume any form and deceive even the most discerning minds makes them invaluable in a world where appearances are often deceiving. However, this power also marks them as outcasts, feared and mistrusted by those who know of their origins. Despite this, many Changelings revere Kortaga as their divine ancestor and see their abilities as gifts to be used in the pursuit of their own goals, whether for personal gain, espionage, or the subtle manipulation of events on a grand scale.

Kortaga's legacy is one of perpetual uncertainty. It teaches that the truth is a fragile construct, easily shattered and reshaped by those with the will to do so. In a universe where even the gods are not immune to deception, Kortaga stands as a reminder that reality is what one makes of it. Whether through whispered lies, grand deceptions, or the subtle nudges that steer fate itself, Kortaga's influence is ever-present, a shadowy figure lurking in the background, always ready to exploit the next opportunity to weave its web of lies. 

Yog-Sangoth

Yog-Sangoth, a being whose very existence is intertwined with the most hidden and obscure aspects of the universe. Born from the chaotic union of two once-separate entities, Yog and Sangoth, this god embodies the fusion of knowledge and paranoia. Originally, Yog and Sangoth were rivals, each vying for supremacy over their shared domain, The Void. They sought to outmaneuver one another by hoarding and destroying any information that could fall into their adversary's grasp. This relentless war of secrecy culminated in their mutual attempt to consume one another, resulting in a grotesque merger that birthed Yog-Sangoth, a writhing mass of tentacles and insatiable curiosity.

As the embodiment of secrets, Yog-Sangoth is a hoarder of information, driven by an insatiable hunger to know all that is hidden. Its paranoia fuels its belief that every being in the universe is a potential threat, seeking the knowledge that could lead to its destruction. To counter this, Yog-Sangoth devours gossip, rumors, and secrets, consuming them to ensure that they remain forever beyond the reach of others. This obsessive need for control over knowledge has made Yog-Sangoth a fearsome figure in the pantheon of gods, one whose influence extends far beyond the confines of The Void.

One of Yog-Sangoth's most notorious acts was the destruction of the ancient Psi Networks, a vast repository of psionic knowledge that spanned entire civilizations. The god devoured the entirety of the Psion history in what is remembered as the Great Feast. This act not only erased millennia of accumulated wisdom but also crippled the Psions, leaving them bereft of their cultural heritage and scattered across the realms. 

Sangoth originally created the Elsen people as instruments to raid other realms and civilizations in pursuit of knowledge. After the two gods merged into Yog-Sangoth, the Elsen shifted their worship to the fused deity, venerating it as their own. For centuries, they believed Yog-Sangoth to be a war god, and their enemies often trembled at the sound of an Elsen war prayer. However, the devastating collapse of the Elsen Kingdoms during the Great War led many Elsen to reject Yog-Sangoth, feeling forsaken by their god. Others remain steadfast in their belief, convinced that their deity's silence is a sign of abandonment or a test of their faith. 

Yog-Sangoth's influence extends beyond its direct acts of consumption. Through a pact forged with Salaboth, it is directly responsible for the creation of the Voidborn race. Humans who were transported to The Void were twisted and reshaped by the god's will, emerging as the Voidborn—creatures who revere Yog-Sangoth as their God of Knowledge. Among the Voidborn, Yog-Sangoth is venerated as the elder god, the source of all hidden wisdom, and the keeper of secrets that even the most powerful beings dare not uncover.


Slorb

Slorb, the God of Filth, embodies the grotesque and decaying aspects of the natural world, thriving in the muck and mire where life meets its most repugnant end. Slorb is not a god of creation but of corruption, feeding on the rot and detritus of existence. Its influence spreads like a vile infection, seeping into the very fabric of life and twisting it into forms that defy the natural order. Slorb's domain is the festering underbelly of the realms, where disease and decay reign supreme, and nothing remains pure for long.

Slorb's followers, a cult of fanatical devotees reveling in filth and corruption, worship their god through acts of defilement and desecration. They believe that by embracing decay, they are honoring the true nature of existence—one where all things eventually rot and return to the primordial ooze. These cultists are feared across the realms for their willingness to spread disease, poison the land, and bring ruin to all that is clean and whole. They are the harbingers of Slorb's will, spreading pestilence and filth in their god's name.

The most infamous act attributed to Slorb and his followers is the creation of the Darwinist Plague. This great living bioweapon is a monstrous reflection of Slorb’s power, a hive mind of bioengineered and mutated life forms that consumes everything in its path. The Darwinist Plague is not just a disease but a force of nature, absorbing all life into its twisted hivemind. Once a creature is infected, it becomes a part of this grotesque collective, losing its individuality and becoming another extension of Slorb's will. The plague spreads rapidly, corrupting entire ecosystems and leaving nothing but decay in its wake.

The Darwinist Plague has ravaged countless realms, leaving desolation and despair in its path. Entire civilizations have fallen to its relentless advance, their people transformed into mindless drones serving the hivemind. The plague's spread is almost impossible to contain, as it adapts and evolves, finding new ways to infect and corrupt. Many have tried to combat the Darwinist Plague, but few have succeeded in even slowing its progress. It is a testament to Slorb's power that this living weapon remains one of the greatest threats to life across the realms.

Where Slorb's influence spreads, only ruin follows, and those who seek to defy him must contend with the very essence of rot itself. As long as filth and decay exist, so too will Slorb's power endure, a festering blight on the fabric of reality.


Gol

Gol, often referred to as "The Forgotten One," is a mysterious and elusive god whose very existence is shrouded in obscurity. Unlike other deities who seek worship and recognition, Gol is a god of erasure, a being whose influence causes those who encounter it to forget. Any attempt to speak of Gol, recall information about it, or even write its name results in a sudden and inexplicable loss of memory. This unique power extends not only to mortals but also to other gods, making Gol one of the most enigmatic entities in the pantheon.

The nature of Gol’s curse is such that it renders all direct evidence of the god’s existence nearly impossible to retain. Those who seek to uncover the truth about Gol find their efforts thwarted by their own minds, which betray them at the crucial moment of discovery. This has led to the near-complete erasure of Gol from history, myth, and memory. Only fragments of its influence remain, scattered across the realms and often dismissed as mere coincidence or tricks of the mind.

Gol's followers, however, are an exception to this rule. These devotees wield the power of forgetfulness granted by their god, using it to manipulate memories and obscure the truth. They are shadowy figures, often working behind the scenes to erase knowledge, alter history, and ensure that Gol remains hidden. The existence of Gol’s followers is the only tangible proof of the god's presence, as they subtly guide events to maintain the veil of forgetfulness that surrounds their deity.

The motivations of Gol and its followers remain a matter of speculation. Some believe that Gol desires to be forgotten entirely, to exist in a state of perfect anonymity. Others suggest that Gol’s curse is a defense mechanism, a way to protect itself from the prying eyes of the universe. Whatever the truth may be, one thing is certain: Gol's power is formidable, and its influence can be felt in the gaps and silences where knowledge should reside.

Gol remains a paradox—a god defined by absence, whose very nature resists understanding. Those who encounter Gol’s influence are left with a lingering sense of unease, a feeling that something important has slipped through their fingers, just out of reach. In this way, Gol continues to shape the world, not through grand displays of power, but through the quiet act of forgetting.

The Celestial and Infernal Gods

The Celestial and Infernal Gods are two sides of the same coin, gods embodying opposing yet intertwined aspects of existence. Originating from the same divine lineage, the Celestials and Infernals represent the duality of light and darkness, while both arguing they are the protectors of order. The three original Celestial Gods—Elix, Nocturne, and Atherin—led their armies of angels and talismen against the forces of chaos, slaying the primordial entity and establishing their dominion over the heavens. However, the battle against chaos was far from over. When some of these angels descended into the Cryptokeep to stem the tide of demons threatening the heavens, they fell to the realm’s corrupting influence, transforming into the first devils and giving rise to the Infernal Gods.

Celestials

In the Earth realm, the Celestial Gods are widely recognized and revered as protectors. Their interference during the Great War, where they fought against the Eldritch Gods on behalf of humanity, cemented their role as guardians of the Earth. Even those who are not particularly religious often acknowledge the Celestial Gods’ influence in shaping the reality they experience. These gods govern domains that are more physical and tangible, as their creation is closely tied to the very fabric of the universe. Their presence is felt in the order and structure of the natural world, which they continue to uphold.

Atherin

Atherin, the God of Magic and Creation, is a figure of immense power and mystery, whose influence permeates every aspect of existence in the realms. Among the celestial pantheon, Atherin is revered as the architect of order, the one who, alongside Elix and Nocturne, vanquished the primordial chaos god Algonoth, bringing stability to the universe. This act of creation is not merely an act of divine will but a reflection of Atherin’s deep connection to the fundamental forces that shape reality. Atherin’s mastery over magic is unparalleled, as they are not only the source of all magical energy but also the being who gave structure to the cosmos itself. Yet, despite this overwhelming power, Atherin is a god who has chosen to step away from the throne of the heavens, preferring to walk among mortals rather than rule over them.

The decision to live among mortals is one of the most intriguing aspects of Atherin’s divine character. Followers of the Celestial religion believe that Atherin, once the highest-ranking god in the heavens, voluntarily relinquished this position of supremacy to better understand the mortal condition. This choice is seen as an act of profound humility and wisdom, embodying Atherin’s belief that true power lies not in dominion but in the freedom of all beings to shape their own destinies. Atherin’s presence among mortals is rare and subtle, often manifesting in moments of great inspiration or in the quiet, unnoticed miracles that occur in the lives of those who seek to better understand the mysteries of the universe. Yet, this distance has also fostered a sense of detachment, leading many to view Atherin as an uncaring god, more concerned with the grand design of existence than with the individual lives of those who inhabit it.

Atherin’s role in the cosmic order extends beyond mere creation; they are the very embodiment of magic, the force that binds reality together. All magic in the realms flows from Atherin, and every spell cast is a testament to their enduring influence. However, Atherin’s refusal to directly intervene in mortal affairs, particularly during times of great crisis, has sown seeds of doubt and mistrust among their followers. During The Great War, when the forces of humanity called upon the gods for aid, Atherin remained distant, allowing even their enemies to wield the powers of magic. This neutrality has led to a complex relationship between Atherin and the other Celestial Gods, who often view Atherin’s detachment as a dereliction of divine duty. For the holy orders that serve the Celestial Faith, this perceived indifference has left a lasting mark, particularly in their attitudes toward magic and those who practice it.

The distrust of mages among the holy order can be traced back to Atherin’s ambiguous stance during The Great War. While other gods took up arms in defense of humanity, Atherin’s silence was deafening. This silence has been interpreted in various ways—some see it as a test of humanity’s resolve, while others view it as evidence of Atherin’s belief in mortal autonomy. However, the fact remains that Atherin’s neutrality allowed the enemies of humanity to harness the power of magic, a power that originated from Atherin themselves. This has led to a widespread belief among the faithful that magic is a double-edged sword, a gift from a god who does not concern themselves with the consequences of its use. As a result, mages are often regarded with suspicion, their powers seen as both a blessing and a curse.

Despite the complexities surrounding Atherin’s relationship with mortals, there remains a deep reverence for the god among those who seek to understand the true nature of existence. Atherin’s followers, often scholars and mages, are devoted to unraveling the mysteries of the universe, believing that in doing so, they come closer to understanding the mind of the god who created it all. For these followers, Atherin is not an uncaring deity but a guiding force, encouraging them to explore, to question, and to push the boundaries of what is known. Atherin’s teachings emphasize the importance of knowledge, not just as a means to power, but as a path to enlightenment. In this way, Atherin remains a god of profound significance, whose influence, though subtle, continues to shape the destiny of the realms.

Nocturne 

Nocturne, once revered as the Goddess of the Night, was among the original three celestial gods, standing alongside Elix and Atherin. Her domain was the vast expanse of the night sky, a realm of mystery and quiet power. However, much of Nocturne's history has been lost to time, her worship nearly forgotten after her murder at the hands of the demon Gulyathnara during The Great War. This act of violence not only ended her reign but also severed the connection between her and her followers, leaving their prayers unanswered and their faith in disarray.

In the current age, worshipers of Nocturne are rare, their numbers dwindling as the memory of her divine presence fades. The celestial faith itself is divided on Nocturne's role within the pantheon. Was she an ally or a rival to Elix? Were they lovers, or was their relationship one of conflict? The Grand Deacons have long avoided taking a stance on these questions, fearing that any definitive answer might shatter the fragile unity within the faith. This uncertainty has led to a split within the church, with some viewing Nocturne as a tragic martyr, while others see her as a potential threat whose true nature remains unclear.

The fear of the dark, a common sentiment among the faithful, is deeply rooted in the belief that Nocturne's death unleashed a curse upon the night. Followers believe that the void left by her absence allowed darkness to become a breeding ground for monsters and malevolent spirits. This fear has persisted through the ages, influencing the way the night is perceived and experienced by those who hold to the celestial faith. The once-revered goddess, now shrouded in mystery and doubt, has become a symbol of the unknown, her legacy casting a long shadow over the faith she once helped to shape.

Elix

Elix, the God of Order, stands as the head of the Celestial Pantheon and is perhaps the most widely revered deity across the realms. Known for his role in the defeat of the chaos god Algonoth, Elix, along with his fellow deities Atherin and Nocturne, brought about the first era of order in the universe. The battle against Algonoth left Elix forever scarred, both physically and spiritually, shaping his pragmatic approach to divine governance. From his silver throne in the heavens, Elix is believed to orchestrate a grand game of tactics, constantly countering the malevolent influences of the Eldritch and Infernal Gods. His followers view him as the ultimate strategist, a god who prefers diplomacy and subtle maneuvering over outright conflict.

Elix's presence permeates every aspect of life in the Earth Realm. His name is invoked in oaths, prayers, and even casual expressions by those who may not consider themselves devout. Holidays originally dedicated to honoring him have become cultural mainstays, celebrated by people of all faiths and none. Such is the ubiquity of Elix's influence that his worship has transcended religious boundaries, embedding itself deeply into the very fabric of society. Across countless ancient texts, statues, paintings, and songs, Elix is depicted in various forms, reflecting the diverse ways in which different cultures and eras have understood and revered him.

Throughout history, Elix has been portrayed in many roles: as a War God, a God of Truth, the God of Judgment, and more. These varied depictions have made it challenging for the Grand Deacons to standardize his image within the Celestial Faith. However, they have long settled on presenting Elix as the God of Order and Faith, emphasizing his role as a stabilizing force in a chaotic world. This standardized depiction seeks to unify the diverse interpretations of Elix, but with so many followers across different lands and times, maintaining such uniformity is a constant struggle. The myriad representations of Elix reflect the dynamic nature of faith itself, as it evolves and adapts to the needs and understandings of its adherents.

Elix’s pragmatism, born from the wounds of his battle with Algonoth, extends beyond mere strategy. He is a god who understands the complexities of existence, recognizing that absolute purity is unattainable and that compromises must be made to preserve order. This philosophy has led to a form of worship that is not merely about blind faith but about the acceptance of life’s inherent difficulties and the pursuit of balance. Elix’s followers are encouraged to seek justice, but also to be merciful; to uphold the law, but also to understand the importance of grace. This duality makes Elix a deeply relatable deity, one who embodies both the sternness of a ruler and the compassion of a father.

Despite his preference for diplomacy, Elix is not a god who shies away from conflict when necessary. His followers believe that he views war as a last resort, a tool to be used only when all other options have been exhausted. This belief has led to the concept of "Just War" within the Celestial Faith, a doctrine that permits violence only under strict ethical guidelines. Elix’s own scars are often cited as evidence of the toll that such necessary evils can take, serving as a reminder that even gods are not immune to the costs of conflict. His reluctance to engage in war unless absolutely necessary has earned him the respect of many, but it has also led to criticism from those who view his restraint as weakness.

The widespread worship of Elix has ensured that his influence is felt not only in the heavens but also in the mortal realm. His teachings form the backbone of many legal systems, with concepts of justice, fairness, and order tracing their roots back to his divine wisdom. The symbol of Elix, often depicted as a radiant sun or a shining sword, is a common sight in temples, courthouses, and homes alike. It serves as a beacon of hope and a reminder of the divine order that governs the universe. Through Elix, the people of the Earth Realm find a sense of purpose and direction, knowing that their lives are part of a larger, divinely ordained plan.

Vend 

Justice, Oaths, Redemption

Vend, the God of Oaths and Justice, is revered within the Celestial Faith as a paragon of integrity and an unyielding force against deception. As one of the original angels who fought alongside the three Celestial Gods during the war against chaos, Vend’s valor and steadfastness quickly earned him the title of general of the celestial armies following the defeat of Algonoth. His rise to this position was seen as a reflection of his unmatched strength, wisdom, and commitment to order—qualities that would come to define his divine role as the guardian of truth and the enforcer of justice.

After Algonoth’s fall, Vend led an expedition into the Cryptokeep, a dark and twisted realm that had long been a source of demonic incursions into the heavens. Accompanied by a legion of angels and talismen, Vend sought to map this foreboding domain and uncover the origins of its malevolent forces. However, according to the teachings of the Celestial Faith, Vend was betrayed by his closest advisor, the angel Mordigan, who would later become the first devil. It is said that Mordigan, driven by insatiable ambition, drank from the Sea of Souls, corrupting herself and giving rise to the infernal race. In a final act of treachery, she used a weapon forged from a fragment of chaos to behead Vend, casting his remains into the Sea of Souls.

But Vend’s story did not end in the depths of that dark abyss. The loyal angel Uruk, who had never wavered in her devotion, retrieved Vend's shattered body from the Sea of Souls. She painstakingly pieced him back together and, through her tireless efforts, restored him to life. This resurrection marked not just a return to the heavens, but a transformation in Vend's divine purpose. Elix, the leader of the Celestial Pantheon, appointed Vend as the God of Oaths, charging him with the sacred duty of upholding truth and justice. From that moment on, Vend was tasked with punishing those who broke their word or violated the laws that protect the innocent.

In this role, Vend became the embodiment of divine justice, enforcing the sanctity of oaths with a resolve as unyielding as the heavens themselves. His followers, particularly the Vendic Knights, are sworn to live by his principles, dedicating their lives to the relentless pursuit of truth and the defense of the righteous. These knights are not just warriors; they are holy enforcers, traveling the realms to seek out oathbreakers and bring them to justice. Through their actions, Vend’s influence continues to be felt across the realms, his name invoked in matters of law and honor.


METAGAMING 

There are subtle inconsistencies in Vend’s story that have sparked quiet speculation among a few theologians. The details surrounding Mordigan’s fall and Vend’s subsequent resurrection seem curiously incomplete, and some scourge and infernal accounts suggest that the events in the Cryptokeep may not have unfolded exactly as they are commonly portrayed. However, such questions are often dismissed as the sowing of doubt from the infernal menace, and the Grand Deacons of the Celestial Faith maintain a strict adherence to the established account. Any deviation from this version of events is considered heresy, and those who delve too deeply into these matters risk drawing the ire of the Church.

Dakoc

Twilight, Family

Those who have felt the warmth of a bonfire on a cold autumns night have felt the embrace of Dakoc,  the goddess of twilight. Her legacy is rooted in the War against Chaos, where she led her talismen alongside Vend's angels, forging a path through the chaos that threatened all existence. After the defeat of Algonoth, Dakoc played a vital role in the construction of the Luminary, the celestial realm that became the home of the gods. It was here that she ascended into godhood, taking her place as the divine embodiment of home, warmth, and familial bonds. Her followers often depict her as the heart of the celestial pantheon, a stabilizing force who has both built the heavens, and worked tirelessly to keep them together. 

In more ancient interpretations, Dakoc was revered not only as the goddess of family but also as the goddess of twilight, the liminal space between day and night, where the world is bathed in a soft, golden glow. It is said that those who seek the comfort of a campfire at dusk have known the warm embrace of Dakoc. Her presence is felt most strongly in those quiet moments when the day transitions into night, and families gather together to share stories, food, and warmth. She is the goddess who guards the hearth, ensuring that the fires of home never go out, and that the bonds of family remain strong, even in the face of adversity.

Dakoc's influence extends beyond the celestial realm and into the lives of mortals. Among the followers of the Celestial Faith, she is invoked during rites of passage, such as weddings, childbirth, and the lighting of the hearth at the start of winter. Her blessings are sought by those who wish to strengthen their familial ties, and her name is often spoken in prayers for protection and unity within the household. In this way, Dakoc is not just a distant, ethereal being but a goddess who is intimately involved in the lives of her followers, offering them guidance and support in their everyday lives.

Though primarily known as the goddess of family and twilight, Dakoc's domain also includes the concept of hope. She is the light that shines in the darkest of times, offering solace and reassurance to those who feel lost or abandoned. Her followers believe that no matter how dire the circumstances, Dakoc will always provide a way forward, a glimmer of hope to cling to. This belief has made her a beloved figure among those who have faced hardship, and her shrines can be found in places where people seek refuge, such as shelters, hospitals, and homes.


Uruk

Uruk, often revered as the Mother of Mercy, holds a special place within the celestial pantheon. Her domain over life and mercy has shaped her into a goddess of immense compassion and kindness. Followers of Uruk believe that every soul, no matter how lost or corrupt, is worthy of a second chance. This belief manifests in their daily lives, as they strive to help the needy, save those who cannot save themselves, and extend forgiveness to even the most grievous sinners. Uruk’s influence is particularly strong among those who work in healing professions, where her teachings of mercy guide their hands and hearts.

The origins of Uruk, however, are shrouded in mystery and debate among scholars. Some ancient texts suggest that she is the daughter of Dakoc, a natural extension of the goddess’s nurturing and protective aspects. Others argue that she may be the child of Nocturne, inheriting the goddess of night’s deep empathy for those who suffer in darkness. There is also a belief that Uruk was once a talisman or angel who achieved divinity through acts of immense mercy and sacrifice in the ancient past. This uncertainty about her lineage does not diminish her significance but rather adds a layer of mystique to her divine nature.

Throughout history, Uruk has taken on many incarnations and interpretations, each reflecting the needs and beliefs of her followers. During the Great War, she was worshiped as a War Goddess by a group of humans she resurrected to fight against the Eldritch God Slorbb. These warriors, blessed by Uruk’s mercy, saw her not only as a savior but as a divine warrior who guided them through the horrors of war. This image of Uruk as a fierce protector contrasts with her more commonly accepted role as a gentle and forgiving deity, highlighting the duality that exists within her nature. She is both a nurturer and a warrior, capable of great mercy and great wrath, depending on the circumstances.

One of the most famous stories associated with Uruk is her resurrection of Vend, the god of oaths and justice. After Vend was betrayed and cast into the Sea of Souls by Mordigan, Uruk, guided by her profound sense of mercy, descended into the depths of the sea to retrieve him. She painstakingly pieced Vend’s shattered form back together, breathing new life into him and bringing him back to the heavens. This act of mercy not only saved Vend but also solidified Uruk’s reputation as a goddess who would go to any lengths to save those who have been wronged, regardless of the cost to herself. It is a tale that inspires countless followers to embody her virtues in their own lives.

Followers of Uruk are known for their unwavering dedication to acts of mercy and compassion. They often establish and maintain hospices, shelters, and places of refuge for the destitute and the downtrodden. These places are seen as sacred spaces, where the needy can find not only physical sustenance but also spiritual solace. Uruk's followers believe that by showing mercy to others, they are enacting the will of the goddess herself, and in doing so, they bring a piece of her divine light into the world. It is through these everyday acts of kindness that Uruk's presence is felt most strongly, as her followers strive to create a world where no one is beyond redemption.

Pharon

Pharon, often regarded as the God of Fire, Love, and Celebrations, holds a unique position within the Celestial pantheon. As the oldest or possibly the middle child of Elix and Dakoc, depending on whether one considers Uruk to be their daughter, Pharon has always been a vibrant and influential presence. From the earliest days of his divine existence, he has been a close friend to humanity, and his essence is said to permeate any grand celebration. His worshipers are known for their indulgence in the pleasures of life—romance, revelry, and the intoxicating freedom that comes with acts of debauchery. In the eyes of his followers, Pharon is a god who celebrates life in all its fiery passion, bringing warmth and joy to those who honor him.

During the Great War, Pharon was the first god to rise against the Eldritch and Infernal gods, showing a fierce determination to protect the world he cherished. Unofficially known as the God of Taverns, Pharon's influence extends to places of merriment and gathering, where his followers celebrate their god with unrestrained enthusiasm. His domain, however, is not limited to the joy of the common folk. Pharon is also revered by those who live on the fringes of society—criminals, lawbreakers, and thugs. These devotees often build small shrines to him in hidden places like criminal hideouts or ambush points. Pharon's love for dares and his penchant for tempting mortals with seemingly impossible challenges have made him a patron of underdogs, often blessing those who dare to defy the odds.

Pharon’s connection to fire is not just metaphorical; it also extends to the weapons of war. He is closely associated with firearms, having created an entire line of revolvers that were widely used during the Great War. These weapons, known for their craftsmanship and reliability, are considered religious treasures by his followers. The so-called Gambling God, Pharon embodies the spirit of risk and reward, pushing his followers to embrace the thrill of the unknown and to find joy in the dance of flames, whether it be the fire of a festive hearth or the spark of a revolver igniting in battle.

Ariyrac

Ariyrac, the Goddess of Snow and Cunning, occupies a unique position within the celestial pantheon. She was born a twin, her brother Orakes her equal, of Elix and Dakoc. She is known for her sharp wit and ambitious nature, often making her a figure of both admiration and wariness. Unlike many of her divine peers, Ariyrac is deeply engaged with mortals, frequently communicating with them and even involving them in her complex schemes. Her cunning is unmatched, and she is often depicted as a master strategist, always plotting her next move, whether in divine matters or in her longstanding rivalry with her brother Orakes.

Ariyrac’s followers embody the qualities she holds dear: resourcefulness, ambition, and cunning. They are survivors, not through brute strength or endurance, but through their ability to out think and outmaneuver their adversaries. To worship Ariyrac is to embrace the cold logic of survival in harsh conditions, where only the clever and the adaptable can thrive. Her influence is most potent in the remnants of Chicago, a city she cursed with eternal ice. It is here that her worshipers, primarily men drawn to her legendary beauty and formidable intellect, seek her favor, believing that only through her can they navigate the treacherous paths of life.

Ariyrac’s creation of the Jotun, a race of giants adapted to the cold, is a testament to her power and her domain over snow and ice. These beings, formidable in both size and strength, were designed to replace the Talsimen, who Ariyrac viewed as untrustworthy. The Jotun were once among her most devoted worshipers, but over time, their numbers dwindled, and those who have disobeyed her have been transformed into the Lycans. Her role as the goddess who plunged Chicago into an eternal winter further solidifies her reputation as a deity of both awe and fear.

While Ariyrac has always sided with the Celestial Gods in their eternal struggle against the Infernal and Eldritch forces, her loyalty is often questioned. She is not one to be underestimated, as her true motives are rarely clear, even to her closest allies. Ariyrac’s ultimate goal seems to be the accumulation of power and influence, using her cunning to navigate the complex web of divine politics. Her followers, aware of her unpredictable nature, tread carefully in their worship, knowing that to earn her favor is to become part of her intricate and often perilous plans.


Orakes 

Orakes, the youngest child of Elix and Dakoc, is a god whose domain has shifted significantly over time, reflecting his deep fascination with progress. Originally the God of the Sky and Storms, Orakes was once revered for his command over the heavens, his temper reflected in the fury of storms. However, after the Great War, his attention turned away from the skies and towards the marvels of human invention. This newfound obsession gradually reshaped his domain, transforming him into the God of Knowledge and Machines. Today, Orakes is often depicted as a towering figure of metal and gears, having replaced much of his divine body with celestial-infused machinery, embodying the very essence of technological advancement.

Orakes’ followers are known for their relentless pursuit of progress, often viewing the natural limitations of the flesh as a barrier to true perfection. This belief has led to a culture of augmentation among his devotees, who eagerly replace their own body parts with mechanical enhancements, believing that through machinery, they can transcend their mortal limitations. The mantra "The body is weak, the spirit is eternal" is often heard among them, a testament to their commitment to Orakes’ ideals. These followers are not merely tinkerers or inventors but are driven by a deeper spiritual quest for self-perfection through the integration of technology with their very being.

Orakes’ relationship with his sister Ariyrac has been fraught with tension since their earliest days. Legends say that Ariyrac attempted to kill Orakes while they were still in the womb, sparking a rivalry that has endured for eons. Their conflict is often portrayed as a battle between the precise, calculating logic of Orakes and the cold, cunning nature of Ariyrac. While Orakes is methodical and deliberate, Ariyrac is unpredictable and sly, making their clashes all the more intense. This sibling rivalry has also influenced their followers, who often find themselves at odds, with Orakes’ devotees focusing on technological mastery and study while Ariyrac’s followers favor unusual approaches to a problem. 

Zea

Zea, the solitary child of Atherin, is the God of Fate. Known for her profound ability to read the intricate threads of fate woven into the lives of all living things, Zea embodies a deep understanding of destiny's vast tapestry. However, unlike other deities who actively shape the world according to their divine will, Zea believes that celestial intervention often disrupts the natural flow of fate, causing more harm than good. As a result, she offers little direct guidance to her followers, trusting that the course of fate will unfold as it should.

Her worshipers are typically wizards and monks, individuals who devote themselves to the preservation of a single strand of fate rather than the manipulation of many. These followers see Zea's detached approach as a form of wisdom, recognizing that true balance lies in allowing fate to take its course without interference. Zea's practical nature and her commitment to non-intervention have led many to consider her the most neutral of all the Celestial Gods, a deity who values the integrity of fate above all else.

The Infernal Gods

On the other hand, the Infernal Gods are less commonly worshiped in the Earth realm, as they are primarily associated with the Cryptokeep, a domain of darkness, death, and corruption. Despite their inherent evil nature, the Infernal Gods see themselves protectors of order as well, battling the endless waves of demons emerging from the Sea of Souls. Over the centuries, they have traversed the realms, seeking to make bargains with mortals, often in exchange for their souls. However, their ranks have diminished since The Great Rot's rise to power, which resulted in a brutal purge that claimed many infernal gods. Though feared and often misunderstood, the Infernal Gods remain a crucial force in the cosmic balance.

Mordigan

Mordigan stands as one of the most pivotal figures in the history of the Cryptokeep. Originally a core member of the angelic expedition sent to cleanse the Cryptokeep of its demonic taint, her experimentation with the Sea of Souls led to a profound discovery: the inherent power within all souls and the potential to amplify one’s own essence through their consumption. This revelation marked the beginning of Mordigan's descent into darkness, as she began to consume the souls of fallen enemies and allies alike, ascending to unimaginable power. Declaring herself the Devil Incarnate, Mordigan ruled the Cryptokeep with an iron fist, her reign characterized by a relentless drive to harness the full potential of the Sea of Souls. Her sudden disappearance after the Great War triggered a devastating civil war among the devils, nearly wiping them out as they vied for her throne, a testament to the power vacuum her absence created.

Galgaroth

Galgaroth, Mordigan's most loyal War Priest, is a figure shrouded in both fear and respect. His devotion to eradicating the demonic threat has led him down a path of unspeakable atrocities, all committed in the name of preserving the balance between the infernal and the demonic. Galgaroth's tactical brilliance in battle has earned him a reputation as one of the most formidable leaders in the Cryptokeep, and many believe that he is the only one truly worthy of claiming the title of Devil Incarnate. However, his rivalry with Oznia II, the daughter of his former master, is legendary. The two have clashed repeatedly, their animosity threatening to plunge the Cryptokeep into further chaos. Galgaroth's unwavering focus on the destruction of demons has made him a polarizing figure, respected for his effectiveness but feared for the lengths he will go to achieve his goals.

Oznia II

Oznia II, the enigmatic daughter of Mordigan, is a figure steeped in intrigue and controversy. As the leader of the Court of Lies, she commands a powerful faction within the Cryptokeep, though her influence over the title of Devil Incarnate is limited. Born from Mordigan and an unknown human, Oznia II embodies the duality of her lineage, wielding the cunning and ruthlessness of her mother with the unpredictable nature of her mortal heritage. The "Daughters of Mordigan," a sect devoted to preserving Mordigan's legacy, fervently believe that Oznia II is the rightful heir to the infernal throne, a belief that has only fueled her bitter hatred of Galgaroth. This enmity has defined much of her existence, as she seeks not only to claim her birthright but to destroy the one she sees as her greatest rival.

Xelacor

Xelacor, known as the Blood God, is a former angel who has carved a bloody path through the history of the Cryptokeep. His transformation from celestial being to infernal god was marked by his unyielding will and his refusal to submit to the Great Rot’s tyranny. Xelacor's rise to power is a story of defiance, as he led a rebellion that toppled the Great Rot's centuries-long lockdown of the Cryptokeep, freeing the infernal realms from its oppressive grip. Despite his past as an angel, Xelacor is regarded with suspicion by the older celestial devils, who see his methods as too brutal even for their tastes. Yet, his influence among the younger devils is immense, with many following him blindly, drawn by his charisma and the promise of power through the consumption of his blood. Xelacor's creation of the Ichoran, mortals who have gained infernal powers by drinking his blood, further cements his legacy as a god who blurs the line between salvation and damnation.

The Voidborn Faith

The Voidborn faith is a vast and intricate system centered around the reverence of countless divine beings known as "Arbiters." These Arbiters, believed to be the most loyal and faithful followers of Salaboth, the immortal Witch Queen, have ascended into godhood, each embodying a different aspect of her divine will. While the Voidborn acknowledge Yog-Sangoth as their creator, it is Salaboth who holds the highest place in their pantheon. She is seen as the supreme deity, the embodiment of power and authority, whose influence permeates every facet of Voidborn society.

Salaboth's worship is deeply personal to the Voidborn, with her Arbiters serving as intermediaries between the mortal and divine realms. These Arbiters, who number in the thousands, are venerated as saints, each with their own unique domains and stories of ascension. The Voidborn believe that by honoring these Arbiters, they can gain favor with Salaboth herself, drawing closer to her divine presence. The faith is not just about worship but also about striving for excellence, as the Voidborn aspire to join the ranks of the Arbiters through their own deeds and dedication.

Despite the vast number of Arbiters, the true focus of the Voidborn faith remains on Salaboth. Her influence is all-encompassing, and her will shapes the very fabric of Voidborn society. Her followers see her as the ultimate judge, the one who determines the fate of all souls. It is through her that the Voidborn find purpose and direction, with the Arbiters serving as guides on the path to divine ascension.

Meta Gaming 

Ascension is a lie, a clever deception crafted by Salaboth to conceal her true nature. In reality, Salaboth is a lich who feeds not only on the souls of her most loyal subjects but also on those who posed the greatest threat to her rule. Few outside the Void are aware of this truth, and even fewer within its bounds believe it. Rumors of Salaboth being a lich are often dismissed as propaganda created by heretics seeking to undermine the Voidborn Empire. 

Salaboth

Salaboth, often hailed with titles such as The Great Witch Queen, the Immortal Demigoddess, and She Who Conquered the Void, stands as the supreme deity of the Voidborn pantheon. Her legend is etched deeply into the consciousness of all Voidborn, whether they reside within the Void or have ventured far beyond its borders. Salaboth is not merely a distant figure of worship; she is a living testament to the enduring spirit and tenacity of her people. Her guiding presence was pivotal in the early days of the Voidborn civilization, leading them through the treacherous Miasma Seas and ensuring their survival against the perils of a chaotic and hostile universe. Under her watchful eye, the Voidborn established their first cities and repelled the relentless advances of their adversaries during the Elsen-Voidborn War. Her leadership during these formative conflicts solidified her status as both protector and conqueror, and her influence remains a cornerstone of Voidborn identity and reverence.

The Voidborn hold a unique belief regarding the cyclical nature of Salaboth's existence. According to their faith, Salaboth's life is not finite but rather a series of reincarnations. Each time she is "slain," a symbolic term that signifies a major transformation or trial, she is reborn into a new form. This cycle of death and rebirth is seen as a testament to her enduring power and adaptability. Currently, the Voidborn revere her as Salaboth the 11th, acknowledging her latest incarnation with both veneration and anticipation. Each rebirth brings with it a renewal of her divine influence and a reassertion of her dominion over the Void. This belief in continuous reincarnation reflects the Voidborn's view of their goddess as an ever-evolving force, one whose essence transcends the limitations of a single mortal form.

Yog-Sangoth

Yog-Sangoth is revered by the Voidborn as the divine keeper of secrets, embodying both profound respect and underlying fear within their faith. This twin-fused deity, the result of a catastrophic merger between the rival entities Yog and Sangoth, holds immense power over the hidden and obscure aspects of existence. The Voidborn acknowledge Yog-Sangoth's dual nature—capable of both bestowing great blessings and enacting devastating destruction upon the Void. It is widely believed among them that Yog-Sangoth granted Salaboth the secrets to immortality, cementing the god's role as a pivotal force in their cosmic order. Furthermore, the Voidborn hold that Yog-Sangoth vigilantly oversees the souls that fail to ascend, ensuring that even those lost to the divine journey remain under its watchful gaze. 

Misc

Necron

The Soul Guide Necron stands as the revered God of Souls, tasked with overseeing the passage of spirits from the mortal realm to their ultimate destinations. Clutching the Book of the Dead, a tome imbued with arcane knowledge, Necron navigates the tumultuous Sea of Souls, guiding each spirit with precision and care. His followers believe that death is a natural and integral part of existence, as essential as life itself. They see Necron not only as a shepherd of souls but as a necessary force that ensures the proper flow and rebirth within the grand cycle of life. Without his vigilant guidance, souls would remain adrift, their paths uncertain and their journeys incomplete.

Despite the profound importance of his role, Necron’s duties are often thankless and ceaseless. The Sea of Souls is perpetually in motion, with an unending stream of spirits requiring direction. This constant flow underscores Necron’s tireless commitment to his divine task, revealing a deeper truth about his nature: he is both a guardian and a relentless enforcer of the cosmic order. His followers revere him not only for his role in guiding souls but also for his unyielding resolve in the face of an eternal, never-ending duty. To them, Necron embodies the balance between life and death, and his influence is felt in every aspect of the soul’s journey through existence.

Lathall

Lathall, the God of Murder and Fear, stands as one of the most feared and reviled figures in New Oasian history. In his mortal life, Lathall was a notorious murderer who claimed to serve Algonoth, the Eldritch god of chaos. His devotion to Algonoth's dark cause led him to become an Intoner, a being whose very existence is fueled by the act of murder. For Lathall, killing is not merely an act of violence; it is an art form, a twisted expression of his devotion to his master. Each murder he commits extends his life, transforming his name into a legacy of death that few dare to invoke.

The cult of Lathall is shrouded in secrecy, as his followers, though few in number, operate from the shadows. These worshipers are driven by a desire for power, fear, or a perverse admiration for Lathall's macabre artistry. They believe that by killing in Lathall's name, they can tap into his dark power, gaining a measure of his strength and securing his favor. However, this favor is fickle and comes at a great cost, as Lathall is known to be as merciless with his followers as he is with his victims. The mere mention of Lathall's name can instill fear, and even those who would seek his power do so with trepidation, knowing that failure or disobedience could result in their own demise.

Lathall's influence is most potent in the darkest corners of the world, where fear reigns and lawlessness prevails. His presence is felt in places where murder is rampant, and the strong prey upon the weak with impunity. Though few would openly worship the God of Murder, his legacy endures through the acts of those who kill in his name, perpetuating the cycle of death that sustains him. To invoke Lathall is to invite death, and only the most desperate or deranged would seek to align themselves with such a malevolent force.